{"title":"Using Digital Game-based Learning to Engage the Net Generation of Students in Higher Education: Lecturers9 perceptions in South Africa","authors":"Caitlin Armstrong, S. Roodt, S. Mulaji","doi":"10.1109/NextComp55567.2022.9932253","DOIUrl":null,"url":null,"abstract":"The Net Generation exhibits distinguishing characteristics, making them fundamentally different from their predecessors. These perceived changes in the Net Generation have implications in Higher Education, as traditional teaching methods were not designed with modern learners in mind. This research examines lecturers’ perceptions of using digital game-based learning (DGBL) to support the teaching of the Net Generation of students in higher education. DGBL may potentially provide a stimulating educational tool aligned with Net Generation learning style and preferences. The research used structured and unstructured questionnaires to survey 22 lecturers in Information Systems departments in seven of the 11 traditional Higher Education institutions in South Africa. The findings showed a tendency of lecturers to resist DGBL and limited knowledge and understanding of what DGBL is and how it can be used within higher education. These findings led to a revised Model of Digital Game-Based Learning called MoDGBL, adding elements’ of ‘Institutional Support’ and ‘Producer Motivation’ as the cornerstones of DGBL implementation.","PeriodicalId":422085,"journal":{"name":"2022 3rd International Conference on Next Generation Computing Applications (NextComp)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 3rd International Conference on Next Generation Computing Applications (NextComp)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NextComp55567.2022.9932253","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The Net Generation exhibits distinguishing characteristics, making them fundamentally different from their predecessors. These perceived changes in the Net Generation have implications in Higher Education, as traditional teaching methods were not designed with modern learners in mind. This research examines lecturers’ perceptions of using digital game-based learning (DGBL) to support the teaching of the Net Generation of students in higher education. DGBL may potentially provide a stimulating educational tool aligned with Net Generation learning style and preferences. The research used structured and unstructured questionnaires to survey 22 lecturers in Information Systems departments in seven of the 11 traditional Higher Education institutions in South Africa. The findings showed a tendency of lecturers to resist DGBL and limited knowledge and understanding of what DGBL is and how it can be used within higher education. These findings led to a revised Model of Digital Game-Based Learning called MoDGBL, adding elements’ of ‘Institutional Support’ and ‘Producer Motivation’ as the cornerstones of DGBL implementation.