Approximation guarantees for fictitious play

Vincent Conitzer
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引用次数: 19

Abstract

Fictitious play is a simple, well-known, and often-used algorithm for playing (and, especially, learning to play) games. However, in general it does not converge to equilibrium; even when it does, we may not be able to run it to convergence. Still, we may obtain an approximate equilibrium. In this paper, we study the approximation properties that fictitious play obtains when it is run for a limited number of rounds. We show that if both players randomize uniformly over their actions in the first r rounds of fictitious play, then the result is an e-equilibrium, where ∊ = (r + l)/(2r). (Since we are examining only a constant number of pure strategies, we know that ∊ ≤ 1/2 is impossible, due to a result of Feder et al.) We show that this bound is tight in the worst case; however, with an experiment on random games, we illustrate that fictitious play usually obtains a much better approximation. We then consider the possibility that the players fail to choose the same r. We show how to obtain the optimal approximation guarantee when both the opponent's r and the game are adversarially chosen (but there is an upper bound R on the opponent's r), using a linear program formulation. We show that if the action played in the ith round of fictitious play is chosen with probability proportional to: 1 for i = 1 and l/(i − 1) for all 2 ≤ i ≤ R + l, this gives an approximation guarantee of 1 − 1/(2 + lnÄ). We also obtain a lower bound of 1 − 4/ In R. This provides an actionable prescription for how long to run fictitious play.
虚拟游戏的近似保证
虚拟游戏是一种简单、知名且经常使用的游戏(尤其是学习游戏)算法。然而,通常它不会收敛到平衡态;即使它做到了,我们也可能无法让它趋同。不过,我们还是可以得到一个近似的平衡。本文研究了虚拟游戏在有限回合数下的近似性质。我们证明,如果两个参与者在虚拟游戏的前r轮中均匀地随机化他们的行为,那么结果是一个e均衡,其中= (r + l)/(2r)。(由于我们只研究了一个常数的纯策略,我们知道由于Feder等人的结果,≤1/2是不可能的。)我们证明在最坏的情况下,这个界限是紧的;然而,通过对随机游戏的实验,我们发现虚拟游戏通常能获得更好的近似结果。然后,我们考虑玩家未能选择相同r的可能性。我们展示了如何在对手的r和游戏都是对抗性选择时获得最佳近似保证(但对手的r有上限r),使用线性规划公式。我们证明,如果在虚拟游戏的第i轮中选择的动作与概率成正比:1对于i = 1和l/(i−1)对于所有2≤i≤R + l,这给出了1−1/(2 + lnÄ)的近似保证。我们还得到了1−4/ In r的下界,这为虚拟戏剧的运行时间提供了一个可操作的处方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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