Therapeutic interaction detection for serious games in physical rehabilitation

L. Omelina, B. Jansen, B. Bonnechère, M. Oravec, S. Jan
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Abstract

Serious games gained popularity in recent years together with the use of modern input devices. Mainly marker-less motion tracking cameras play a special role in the automation of physical rehabilitation. These inexpensive cameras can provide accurate information about the movements and poses of the subject without complicated setup. However, these cameras are still not perfect and experience problems in particular poses, setups or when users are interacting. Interaction between a patient and the therapist is a crucial and inevitable aspect of the therapy and results in frustrations when using new technologies. In this paper we propose a method that can identify whether a therapist is interacting with a patient or not, in order to improve not only the therapy sessions but also the quality of the data collected during the gameplay or assessment, automated with the modern input sensors. We compare our measurement results with a marker based motion tracking system (Vicon) and additional scores to demonstrate the importance of identifying interactions between a therapist and patients.
物理康复中严重游戏的治疗交互作用检测
近年来,随着现代输入设备的使用,严肃游戏越来越受欢迎。主要是无标记运动跟踪摄像机在肢体康复自动化中发挥着特殊的作用。这些便宜的相机可以提供准确的信息,关于运动和姿态的主题,而不需要复杂的设置。然而,这些相机仍然不完美,在特定的姿势,设置或用户交互时遇到问题。患者和治疗师之间的互动是治疗中至关重要和不可避免的方面,并且在使用新技术时导致挫折。在本文中,我们提出了一种方法,可以识别治疗师是否与患者进行互动,不仅可以改善治疗过程,还可以提高在游戏或评估过程中收集的数据的质量,并通过现代输入传感器实现自动化。我们将测量结果与基于标记的运动跟踪系统(Vicon)和其他分数进行比较,以证明识别治疗师和患者之间相互作用的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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