Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios

Manuel Meier, Paul Streli, A. Fender, Christian Holz
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引用次数: 2

Abstract

Current camera-based VR headsets support free-hand mid-air inter-action or physical hand-held controllers for input, which can lead to fatigue during use, as users lack support for their arms and hands between interactions. In our demonstration, we showcase a novel approach to bring quick touch interaction to Virtual Reality, illustrating the beneficial use of rapid tapping, typing, and surface gestures for ongoing interaction in Virtual Reality, particularly in the con-text of content creation and productivity scenarios. The productivity scenarios that become possible using our approach are therefore reminiscent of apps that exist on today’s phones and tablets. To reliably make touch interaction work in VR, we use a wrist-worn prototype to complement the optical hand tracking from VR headsets with inertial sensing to detect touch events on surfaces. Our prototype band TapID integrates a pair of inertial sensors in a flexible strap, from whose signals TapID reliably detects surface touch events and identifies the finger used for touch. This event detection is then fused with the optically tracked hand poses to trigger input in VR. Our demonstration comprises a series of VR applications, including UI control in word processors, web browsers, and document editors.
演示在虚拟现实中使用快速触摸交互,以便在生产力场景中进行长时间交互
目前基于摄像头的VR头显支持徒手空中交互或物理手持控制器输入,这可能会导致用户在使用过程中疲劳,因为用户在交互之间缺乏对手臂和手的支持。在我们的演示中,我们展示了一种将快速触摸交互带入虚拟现实的新方法,说明了在虚拟现实中,特别是在内容创建和生产力场景的背景下,快速点击、打字和表面手势对持续交互的有益使用。因此,使用我们的方法实现的生产力场景让人想起了今天手机和平板电脑上存在的应用程序。为了可靠地使触摸交互在VR中工作,我们使用手腕佩戴的原型来补充VR头显的光学手部跟踪与惯性传感,以检测表面上的触摸事件。我们的原型带TapID集成了一对惯性传感器在一个柔性带,从其信号TapID可靠地检测表面触摸事件和识别用于触摸的手指。然后将此事件检测与光学跟踪的手部姿势融合在一起,以触发VR中的输入。我们的演示包括一系列VR应用程序,包括文字处理器、web浏览器和文档编辑器中的UI控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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