Intelligent path finding for avatars in Massively Multiplayer Online Games

D. Ahmed, S. Shirmohammadi
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引用次数: 2

Abstract

Path finding is an important feature of Massively Multiplayer Online Games (MMOG). In this paper, we propose a path finding algorithm for peer-to-peer online games. The proposed approach discovers a near optimal but cost effective path between any two points of a connected virtual world. The search space is reduced by the use of anchor points at each zone. As a result, computational cost and memory requirement for the system are relaxed. Moreover, active peers participate in path discovering process that reduces load on the server. In order to avoid repeated computation of a path, many sub-paths are reused at each zone whenever possible. The performance is verified through simulation
大型多人在线游戏中角色的智能寻径
寻径是大型多人在线游戏(MMOG)的一个重要功能。在本文中,我们提出了一种点对点网络游戏的寻径算法。该方法发现了连接虚拟世界的任意两点之间的接近最优且成本有效的路径。通过在每个区域使用锚点来减少搜索空间。从而降低了系统的计算成本和内存需求。此外,活跃的对等体参与路径发现过程,从而减少了服务器上的负载。为了避免路径的重复计算,尽可能在每个区域重用许多子路径。通过仿真验证了其性能
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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