Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise

Gianluca Guglielmo, Paris Mavromoustakos Blom, M. Klincewicz, E. M. J. Huis In 't Veld, P. Spronck
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引用次数: 2

Abstract

In this study, we analyzed the blinking behavior of players in a video game tournament. We aimed to test whether spontaneous blink patterns differ across levels of expertise. We used blink rate (blinks/m), blink duration, and general eyelid movements represented by features extracted from the Eye Aspect Ratio (EAR) to train a machine learning classifier to discriminate between different levels of expertise. Classifier performance was highly influenced by features such as the mean, standard deviation, and median EAR. Moreover, further analysis suggests that the blink rate is likely to increase with the level of expertise. We speculate this may be indicative of a reduction in cognitive load and lowered stress of expert players. In general, our results suggest that EAR and blink patterns can be used to identify different levels of expertise of video game players.
眨眼取胜:电子游戏玩家的眨眼模式与专业技能有关
在这项研究中,我们分析了电子游戏锦标赛中玩家的眨眼行为。我们的目的是测试自发眨眼模式是否在不同的专业水平上有所不同。我们使用从眼睛纵横比(EAR)中提取的特征表示的眨眼频率(眨眼次数/米)、眨眼持续时间和一般眼睑运动来训练机器学习分类器,以区分不同的专业水平。分类器的性能受到均值、标准差和中位数EAR等特征的高度影响。此外,进一步的分析表明,眨眼率可能会随着专业水平的提高而增加。我们推测这可能表明专家级玩家的认知负荷和压力有所降低。总的来说,我们的研究结果表明,EAR和眨眼模式可以用来识别电子游戏玩家的不同专业水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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