Learning Chinese Characters with Animated Etymology

Jianye He, Hui Huang
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引用次数: 2

Abstract

The study was an attempt to investigate the effect of animated etymology on English speakers' learning of Chinese characters. Twenty-one Chinese language beginners at an Australian university were randomly assigned into three groups using three different types of instructional materials to learn Chinese characters: a) paper-based plain text material with only English meanings; b) paper-based material with English meanings, pictures and static etymological information; and c) CALL material with English meanings, pictures and animated etymological information. The effects of three materials were tested under two task conditions: a) picture-enhanced tasks and b) non-picture-enhanced tasks. Through both within-group and cross-group comparisons, the statistical results indicate that the group using computer-based materials involving animated etymology significantly outperformed those using the paper-based materials with and without illustrated etymological information in both tasks and the advantages of paper-based illustrated etymological information over the paper-based group without such information are limited to the tasks involving pictures.
用动画词源学汉字
本研究旨在探讨动画词源对英语学习者学习汉字的影响。澳大利亚一所大学的21名汉语初学者被随机分为三组,使用三种不同类型的教学材料学习汉字:a)纸质纯文本材料,只有英文含义;b)带有英文含义、图片和静态词源信息的纸质材料;c)带有英语含义、图片和动画词源信息的CALL材料。在a)图像增强任务和b)非图像增强任务两种任务条件下测试了三种材料的效果。通过组内和组间比较,统计结果表明,使用含有动画词源的计算机材料组在两项任务中的表现都明显优于使用含有和不含有图文词源信息的纸质材料组,并且图文词源信息对没有图文词源信息的纸质材料组的优势仅限于涉及图片的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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