V. V. R. M. K. Muvva, Naresh Adhikari, Amrita Ghimire
{"title":"Towards training an agent in augmented reality world with reinforcement learning","authors":"V. V. R. M. K. Muvva, Naresh Adhikari, Amrita Ghimire","doi":"10.23919/ICCAS.2017.8204283","DOIUrl":null,"url":null,"abstract":"Reinforcement learning (RL) helps an agent to learn an optimal path within a specific environment while maximizing its performance. Reinforcement learning (RL) plays a crucial role on training an agent to accomplish a specific job in an environment. To train an agent an optimal policy, the robot must go through intensive training which is not cost-effective in the real-world. A cost-effective solution is required for training an agent by using a virtual environment so that the agent learns an optimal policy, which can be used in virtual as well as real environment for reaching the goal state. In this paper, a new method is purposed to train a physical robot to evade mix of physical and virtual obstacles to reach a desired goal state using optimal policy obtained by training the robot in an augmented reality (AR) world with one of the active reinforcement learning (RL) techniques, known as Q-learning.","PeriodicalId":140598,"journal":{"name":"2017 17th International Conference on Control, Automation and Systems (ICCAS)","volume":"165 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 17th International Conference on Control, Automation and Systems (ICCAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/ICCAS.2017.8204283","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Reinforcement learning (RL) helps an agent to learn an optimal path within a specific environment while maximizing its performance. Reinforcement learning (RL) plays a crucial role on training an agent to accomplish a specific job in an environment. To train an agent an optimal policy, the robot must go through intensive training which is not cost-effective in the real-world. A cost-effective solution is required for training an agent by using a virtual environment so that the agent learns an optimal policy, which can be used in virtual as well as real environment for reaching the goal state. In this paper, a new method is purposed to train a physical robot to evade mix of physical and virtual obstacles to reach a desired goal state using optimal policy obtained by training the robot in an augmented reality (AR) world with one of the active reinforcement learning (RL) techniques, known as Q-learning.