E-Comic Learning Media Based Problem Based Learning In Subject of Linear Equation System

M. F. Nasrulloh, Siti Hanik, Wisnu.Siwi Satiti
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引用次数: 5

Abstract

This study aims to learn the feasibility of e-comic media  in MTsN 12 Jombang. The method of this research is Research and Development (RD). The development model used is the ADDIE development model with stages: analysis (analysis), design (design), development (development), implementation (implementation), and evaluation (evaluation). The subjects of this research  were students of class VII D of MTsN 12 Jombang. The research instruments used in data collection were (1) questionnaire sheets and (2) students' response results. The results showed that the validity of the learning media obtained was based on the validation of the material experts showed 4.2 with a valid category, assessment of the validation of the material experts showed 4.8 with a very valid category, validation of the existing media experts showed 4.53 with a very valid category and participant responses students there are 94% with the category of strongly agree.
基于线性方程组学科问题学习的E-Comic学习媒体
本研究旨在了解电子漫画媒体在中邦的可行性。本研究的方法是研究与开发(RD)。所使用的开发模型是ADDIE开发模型,具有以下阶段:分析(analysis)、设计(design)、开发(development)、实现(implementation)和评估(evaluation)。本研究以中专12班七、四班学生为研究对象。数据收集使用的研究工具是:(1)问卷调查表和(2)学生回答结果。结果表明,对获得的学习媒体的效度,基于材料专家的验证度为4.2分,为有效类,对材料专家的验证度为4.8分,为非常有效类,对现有媒体专家的验证度为4.53分,为非常有效类,参与者的反应中有94%的学生对这一类别表示强烈同意。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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