ICT to Support Ideation via General Education.

G. Thorsteinsson
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引用次数: 0

Abstract

This paper reports a case study series of four related case study lessons, set up as a course using a Virtual Reality Learning Environment (VRLE) to support the students' ideation skills in Innovation Education (IE) in Icelandic conventional classroom. The IE course content and preparation is described. Overall aims, objectives and research questions for the case study series are stated and specific data collection methods explained. Triangulated findings are reported as categories and results are discussed and analysed. Subsequently, the following research questions are answered. 1. How could the VRLE be used with IE material in a conventional classroom? 2. What pedagogical factors influence the innovation process, where the VRLE is used?
资讯及通讯科技透过通识教育支援创意。
本文报道了一个案例研究系列,包括四个相关的案例研究课程,作为一个课程,使用虚拟现实学习环境(VRLE)来支持冰岛传统课堂创新教育(IE)中学生的思维技能。介绍了IE课程的内容和准备情况。总体目标,目标和研究问题的案例研究系列陈述和具体的数据收集方法解释。三角测量结果作为分类报告,并对结果进行讨论和分析。随后,回答了以下研究问题。1. VRLE如何在传统课堂中与IE材料一起使用?2. 在使用VRLE的情况下,哪些教学因素会影响创新过程?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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