Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations

Junya Nakamura, Yusuke Matsuda, Tomohiro Amemiya, Y. Ikei, M. Kitazaki
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Abstract

Virtual waking sensation can be experienced by combining optic flow and rhythmical foot vibrations. We hypothesized that the walking sensation would be enhanced by presenting foot vibrations matched with the ground in the video scene. Camera transitions were estimated from omnidirectional movies, and footstep patterns were generated. Then, vibrations matched to the ground in the scene were presented to users. We evaluated the system varying the vibration congruency with the grounds, and found that the ground-matched vibrations enhanced virtual walking sensation, but it depended on the ground type. The virtual walking sensation would contribute to improving virtual travel experiences.
虚拟行走发生器从全向视频与地面依赖的脚振动
虚拟清醒的感觉可以通过结合光流和有节奏的足部振动来体验。我们假设,通过在视频场景中呈现与地面相匹配的足部振动,可以增强行走感。从全向电影中估计镜头过渡,并生成脚步模式。然后,将与场景中地面相匹配的振动呈现给用户。通过对系统振动与地面一致性的评估,发现地面匹配的振动增强了虚拟行走的感觉,但这取决于地面类型。虚拟行走感将有助于改善虚拟旅行体验。
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