A 2.88mm2 50M-intersections/s ray-triangle intersection unit for interactive ray tracing

Chen-Haur Chang, Chuan-Yiu Lee, Shao-Yi Chien
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Abstract

A ray-triangle intersection unit design for ray-tracing in embedded systems is fabricated by TSMC 0.13 mum technology. Bounding volume hierarchy data structure is employed to reduce the on-chip memory requirement. Multi-threading technique is used in the traversal unit to improve the hardware utilization and performance. Moreover, the cost of intersection unit is optimized with folding technique and reconfigurable datapath. Furthermore, the memory bandwidth is reduced with the proposed multi-bank cache architecture. It can provide the processing speed of 50 M-intersections/s with only 2.88 mm2 in hardware cost.
2.88mm2 50 m -交集/s光线-三角形交集单元,用于交互光线追踪
采用台积电0.13 mum技术制作了一种用于嵌入式系统光线跟踪的射线-三角形相交单元设计。采用边界卷分层数据结构,减少片内存储器需求。在遍历单元中采用多线程技术,提高了硬件利用率和性能。此外,利用折叠技术和可重构数据路径对交叉单元的成本进行优化。此外,所提出的多银行高速缓存架构减少了存储带宽。硬件成本仅为2.88 mm2,可提供50 m交叉口/s的处理速度。
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