Adding the Humanities into Math Curriculum Development: A UX Study on Writing Mathematical Arguments

Kylie M. Jacobsen
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Abstract

In this paper, we report on a longitudinal benchmark study of student ability to write mathematical arguments in an advanced mathematics course redesigned with input from a team of researchers in the arts and humanities. To track student progress and experience, researchers from mathematics, humanities, and UX/technical communication departments distributed and collected assessments given at the beginning and end of nine sections over one academic year. Each semester, approximately half the courses were taught using the new curriculum and the other half used the original one. Assessment one demonstrated that the new curriculum does significantly increase students’ improvement between beginning and end assessments, whereas the original curriculum did not. Assessment two demonstrated that students felt the new curriculum integrated the course material and assignments more than the existing curriculum and also reported a more enjoyable experience. Assessment three demonstrated that instructors generally feel that the new curriculum aids students’ participatory education and allows them to confront difficult concepts in a more agile environment and cooperative atmosphere. Therefore, we argue for more collaboration inside a STEAM-environment for the mutual benefit of implementing curricular development inspired by Arts and Humanities pedagogy.
将人文学科融入数学课程开发:数学论证写作的用户体验研究
在本文中,我们报告了一项纵向基准研究,研究学生在高等数学课程中撰写数学论点的能力,该课程是根据艺术和人文学科的研究人员团队的输入重新设计的。为了跟踪学生的进步和经验,来自数学、人文和用户体验/技术传播部门的研究人员分发和收集了在一个学年的九个部分的开始和结束时给出的评估。每学期,大约一半的课程使用新课程,另一半使用原课程。评估一表明,新课程确实显著提高了学生在开始和结束评估之间的进步,而原课程没有。评估二表明,学生们认为新课程比现有课程更能整合课程材料和作业,也报告了更愉快的体验。评估三表明,教师普遍认为新课程有助于学生的参与性教育,并使他们能够在更灵活的环境和合作的氛围中面对困难的概念。因此,我们主张在steam环境中进行更多的合作,以实现受艺术和人文教育学启发的课程开发的互利。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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