Hyponym Games in Enriching Students’ English Vocabulary: A Case Study in Junior High School

Muhamad Sofian Hadi, Monica Lucy Widiyaningsih
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Abstract

This study aimed to measure the effectiveness of Hyponym Games in improving the vocabulary mastery of 7th graders of SMP Muhammadiyah 01 Sukajaya. It was a quantitative study applying pre-experimental approach with one group of pre-test and post-test design. A total number of 30 students participated in this study. The results of t-test statistical data analysis revealed that in the pre-test, the average score gained by the students was 54, while in the post-test, the students obtained the average score of  74.73. Additionally, the calculation of the data showed that in the significance level of 0.05, tcalwas 7.0 with ttableof 1.701, or 7.0 > 1.701. Therefore, this study confirms that Hyponym Games are effective to enrich students’ vocabulary mastery.
下义词游戏在初中英语词汇丰富中的应用
本研究旨在考察下义词游戏对小学七年级学生穆罕默迪亚01 Sukajaya词汇掌握的提高效果。本研究采用预实验方法,采用一组前测和后测设计进行定量研究。共有30名学生参与了这项研究。t检验统计数据分析结果显示,学生在前测中平均得分为54分,在后测中平均得分为74.73分。此外,对数据的计算表明,在0.05的显著性水平下,tcal = 7.0, table = 1.701,或7.0 > 1.701。因此,本研究证实了Hyponym Games对于丰富学生的词汇掌握是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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