Tile-based path rendering for mobile device

Jeong-Joon Yoo, J. D. Lee, Sundeep Krishnadasan, Won-Jong Lee, J. Brothers, Soojung Ryu
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引用次数: 6

Abstract

In this paper, we present a tile-based path rendering scheme that provides a fast rendering on mobile device. Because legacy path rendering schemes have memory or computing intensive work, they do not provide an enough performance (fps) on mobile device. To get an acceptable performance, we propose using tile-based approach for path rendering on mobile device. The design goal of our scheme has two folds: 1) Minimize memory I/O, 2) Minimize computation. Because our scheme effectively reduces memory I/O and computation simultaneously, we can get an acceptable high performance of path rendering on mobile device.
移动设备的基于tile的路径渲染
在本文中,我们提出了一种基于tile的路径渲染方案,该方案提供了在移动设备上的快速渲染。由于遗留路径呈现方案需要大量的内存或计算,因此它们不能在移动设备上提供足够的性能(fps)。为了获得可接受的性能,我们建议使用基于tile的方法在移动设备上进行路径渲染。我们方案的设计目标有两个方面:1)最小化内存I/O, 2)最小化计算。由于我们的方案同时有效地减少了内存I/O和计算量,我们可以在移动设备上获得可接受的高性能路径渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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