TÜRKİYE’DE DİJİTAL EĞLENCE VE OYUN FUARLARININ SEKTÖRLERE KATKILARININ İNCELENMESİ

Müzeyyen Özhavzalı
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Abstract

With the digitalization of the world, the consumer's entertainment habits have also changed. This change brought about the digital game (e-sports). In recent years, it has attracted the attention of the world by leaving Hollywood and film industry behind in terms of size in digital gaming and entertainment markets. Digital games continue to grow with all sectors in the national economies, especially with the consumer profile of all ages. Young having one of the most vibrant gaming market with the population of Turkey and the many players in this sector in terms of contribution to the economy is not where it should be in the world. In this study, the number of digital player, digital entertainment and game fairs provide an important contribution to getting the true place in the world of digital gaming market in the world situated in Turkey were investigated in the first place. The purpose of this study, digital entertainment and gaming is examined existing literature about the current state of the world and Turkey fair contribution to the literature created to provide the conceptual framework and basic knowledge on the subject.
随着世界的数字化,消费者的娱乐习惯也发生了变化。这种变化带来了数字游戏(电子竞技)。近年来,它在数字游戏和娱乐市场的规模上超过了好莱坞和电影行业,引起了全世界的关注。数字游戏在国民经济的各个领域都在持续增长,尤其是在各个年龄段的消费者群体中。年轻的土耳其拥有最具活力的游戏市场之一,并且该领域的许多玩家对经济的贡献不应该在世界上出现。在这项研究中,数字玩家的数量,数字娱乐和游戏博览会提供了一个重要的贡献,以获得在世界上的数字游戏市场的真正位置在世界上位于土耳其首先进行了调查。本研究的目的,数字娱乐和游戏是检查关于世界现状的现有文献和土耳其公平贡献的文献创造,以提供概念框架和基本知识的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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