{"title":"TÜRKİYE’DE DİJİTAL EĞLENCE VE OYUN FUARLARININ SEKTÖRLERE KATKILARININ İNCELENMESİ","authors":"Müzeyyen Özhavzalı","doi":"10.21733/IBADJOURNAL.582952","DOIUrl":null,"url":null,"abstract":"With the digitalization of the world, the consumer's entertainment habits have also changed. This change brought about the digital game (e-sports). In recent years, it has attracted the attention of the world by leaving Hollywood and film industry behind in terms of size in digital gaming and entertainment markets. Digital games continue to grow with all sectors in the national economies, especially with the consumer profile of all ages. Young having one of the most vibrant gaming market with the population of Turkey and the many players in this sector in terms of contribution to the economy is not where it should be in the world. In this study, the number of digital player, digital entertainment and game fairs provide an important contribution to getting the true place in the world of digital gaming market in the world situated in Turkey were investigated in the first place. The purpose of this study, digital entertainment and gaming is examined existing literature about the current state of the world and Turkey fair contribution to the literature created to provide the conceptual framework and basic knowledge on the subject.","PeriodicalId":156185,"journal":{"name":"Journal of International Scientific Researches","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of International Scientific Researches","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21733/IBADJOURNAL.582952","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With the digitalization of the world, the consumer's entertainment habits have also changed. This change brought about the digital game (e-sports). In recent years, it has attracted the attention of the world by leaving Hollywood and film industry behind in terms of size in digital gaming and entertainment markets. Digital games continue to grow with all sectors in the national economies, especially with the consumer profile of all ages. Young having one of the most vibrant gaming market with the population of Turkey and the many players in this sector in terms of contribution to the economy is not where it should be in the world. In this study, the number of digital player, digital entertainment and game fairs provide an important contribution to getting the true place in the world of digital gaming market in the world situated in Turkey were investigated in the first place. The purpose of this study, digital entertainment and gaming is examined existing literature about the current state of the world and Turkey fair contribution to the literature created to provide the conceptual framework and basic knowledge on the subject.