Probabilistic, layered and hierarchical animated agents using XML

Isaac Rudomín, Erik Millán
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引用次数: 5

Abstract

In a previous paper we generated animated agents and their behavior in XML. These agents were specified as FSMs. We make the system more useful by implementing probabilistic FSMs. We show how more interesting behaviors can be generated. Then, we make the system more flexible and structured by implementing layered FSMs and hierarchical FSMs. We show how both of these approaches, used independently or together, allow the user to write more complex behaviors.
使用XML的概率、分层和分层动画代理
在之前的一篇论文中,我们用XML生成了动画代理及其行为。这些代理被指定为fsm。我们通过实现概率fsm使系统更有用。我们将展示如何生成更有趣的行为。然后,我们通过实现分层FSMs和分层FSMs使系统更加灵活和结构化。我们将展示这两种方法(单独使用或一起使用)如何允许用户编写更复杂的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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