Indirect group interaction in interpeceptives virtual environments

A. Burlamaqui, S. Azevedo, J. Melo, Rodrigo M. Araujo, Rodrigo Pinheiro, Antonio Cosme, R. Dantas, C. Schneider, J. S. Xavier, L. Gonçalves
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引用次数: 2

Abstract

This paper proposes a component that can capture a variety of user movements and use that to create information and interaction with computational applications, like electronic games and Interactive Digital TV Programs in a pervasive approach. Some techniques and systems get information from the user, like thoughts and actions, to provide extra functionality but that is done for one user at each time. The component proposed here bases itself on observing the user, thus it is able to detect his thoughts and feelings based on his actions, providing ways for users to interact seamlessly and for the system to change its outputs and states based on whatever the users are doing. Besides that, systems might be created to support multiple inputs from groups of users providing a whole new range of outputs. The events generated through these users observation are referred here as Indirect Group Interaction.
虚拟环境中的间接群体互动
本文提出了一个组件,它可以捕捉各种各样的用户动作,并使用它来创建信息和与计算应用程序的交互,如电子游戏和交互式数字电视节目。一些技术和系统从用户那里获取信息,比如想法和动作,以提供额外的功能,但每次都是为一个用户完成的。这里提出的组件基于对用户的观察,因此它能够根据用户的行为检测到用户的想法和感受,为用户提供无缝交互的方式,并为系统提供根据用户正在做的任何事情改变其输出和状态的方法。除此之外,可以创建系统来支持来自用户组的多种输入,从而提供一系列全新的输出。通过这些用户观察生成的事件在这里称为间接组交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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