A. Burlamaqui, S. Azevedo, J. Melo, Rodrigo M. Araujo, Rodrigo Pinheiro, Antonio Cosme, R. Dantas, C. Schneider, J. S. Xavier, L. Gonçalves
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引用次数: 2
Abstract
This paper proposes a component that can capture a variety of user movements and use that to create information and interaction with computational applications, like electronic games and Interactive Digital TV Programs in a pervasive approach. Some techniques and systems get information from the user, like thoughts and actions, to provide extra functionality but that is done for one user at each time. The component proposed here bases itself on observing the user, thus it is able to detect his thoughts and feelings based on his actions, providing ways for users to interact seamlessly and for the system to change its outputs and states based on whatever the users are doing. Besides that, systems might be created to support multiple inputs from groups of users providing a whole new range of outputs. The events generated through these users observation are referred here as Indirect Group Interaction.