Unraveling Learner Interaction Strategies in VeriSIM for Software Design Diagrams

Spruha Satavlekar, Debarshi Nath, R. Priyadarshini, Prajish Prasad, D. Singh, R. Rajendran
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Abstract

In the past, unraveling learner interaction data in TELE was a challenge. However, the advent of LA has helped in uncovering latent information in log data to scaffold learning. This paper focuses on learner interaction in VeriSIM, a TELE, to teach software design diagrams. The learners’ performance in the system is used to categorize them into three groups, namely, "full scorers", "partial scorers", and "give uppers". Our analysis found that the full scorers spend a significantly higher duration per action than the give-uppers in an introductory challenge presented in the learning environment. Further analysis unravels the strategies used by consistent and inconsistent learners, and it was observed that the learner interaction strategies evolve with increasing difficulty levels as they navigate through the challenges.
基于软件设计图的VeriSIM学习者交互策略研究
过去,在远程教学中,学习者交互数据的解析是一个挑战。然而,LA的出现有助于发现日志数据中的潜在信息,以支持学习。本文主要研究了VeriSIM远程教学中学习者的交互作用,以进行软件设计图的教学。学习者在系统中的表现被用来将他们分为三组,即“满分”,“部分得分”和“给高分”。我们的分析发现,在学习环境中的入门挑战中,满分者在每个动作上花费的时间明显高于放弃者。进一步的分析揭示了一致学习者和不一致学习者使用的策略,并观察到学习者的互动策略随着难度水平的增加而发展,因为他们在挑战中导航。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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