Demonstration of seamless multimedia session transfer to support pervasive mobile computing

Robert Gazda, D. Purkayastha, Xin Feng, F. Samimi
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Abstract

In today's media environment, multimedia content is accessed by mobile users in a silo fashion, with content locked to individual point devices and networks. Content, available on one device or one network, may not be accessed from other devices, or over other networks. Users cannot easily share multimedia sessions across devices, such as smartphones and laptops. Media content does not adapt with user mobility. Specifically, users cannot take advantage of the multitude of media devices that they encounter as they move, in order to achieve a "best" possible multimedia experience. In the future, media will transition seamlessly between devices, networks, and access technologies with the user, as the user moves. Session continuity technologies, driven by global standards bodies, will make seamless media mobility possible. Media content will be optimized based on the real-time conditions of the user, including: available networks and bandwidth, available device configurations and rendering capabilities, battery consumption, memory and processing power, location, cost, etc. Our demonstration allows a user to transfer a streaming video session across a collection of laptop and smartphone devices. Specifically, the demonstration includes: a MAC Pro laptop, a MacBook Air laptop, Android Gl / G2 smartphones, and a Blackberry Bold 9000 smartphone. Each terminal device runs a small media application, which presents the user with a set of video clips for viewing. When the user selects a clip, the application server commands the media server to stream the requested video. Each video may be viewed to completion; or, the user may transfer the video session to any of the other terminal devices in the demonstration. With a click or touch of the screen, the media application presents the user with a list of available devices to engage in media transfer sessions. With another click or touch, the user may trigger a media session transfer: • The application server dynamically configures the media server and triggers the target device to get engaged in the streaming session. • The target device initializes its media player, which begins to buffer the video stream. During buffering time, which lasts a few seconds, an advertisement image is displayed (pre-roll canvas). • The originating device continues to play the video, until the video session begins playing on the target device. • The target device notifies the originating device as soon as its initialization is complete and it starts playing the video. Upon receiving the notification, the originating device tears down the video session and returns to the media application home screen.
演示无缝多媒体会话传输以支持普及移动计算
在今天的媒体环境中,多媒体内容是由移动用户以竖井的方式访问的,内容被锁定在单个点设备和网络上。在一个设备或一个网络上可用的内容可能无法从其他设备或通过其他网络访问。用户不容易在智能手机和笔记本电脑等设备之间共享多媒体会话。媒体内容不能适应用户的移动性。具体来说,用户无法利用他们在移动过程中遇到的众多媒体设备来实现“最佳”的多媒体体验。在未来,随着用户的移动,媒体将在设备、网络和接入技术之间无缝转换。由全球标准机构推动的会话连续性技术将使媒体无缝移动成为可能。媒体内容将根据用户的实时情况进行优化,包括:可用的网络和带宽、可用的设备配置和渲染能力、电池消耗、内存和处理能力、位置、成本等。我们的演示允许用户在笔记本电脑和智能手机设备的集合之间传输流视频会话。具体来说,演示包括:MAC Pro笔记本电脑、MacBook Air笔记本电脑、Android Gl / G2智能手机和黑莓Bold 9000智能手机。每个终端设备运行一个小的媒体应用程序,它向用户展示一组视频剪辑供观看。当用户选择一个片段时,应用服务器命令媒体服务器流式传输所请求的视频。每个视频都可以观看到完整;或者,用户可以将视频会话转移到演示中的任何其他终端设备。通过点击或触摸屏幕,媒体应用程序向用户展示可用设备的列表,以参与媒体传输会话。通过另一次点击或触摸,用户可以触发媒体会话传输:•应用服务器动态配置媒体服务器并触发目标设备参与流媒体会话。•目标设备初始化它的媒体播放器,它开始缓冲视频流。在缓冲时间,持续几秒钟,广告图像显示(预卷画布)。•起始设备继续播放视频,直到视频会话在目标设备上开始播放。•目标设备在初始化完成后立即通知原始设备并开始播放视频。发起设备收到通知后,关闭视频会话,返回媒体应用主界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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