Efficient Spherical Harmonics Representation of 3D Objects

M. Mousa, R. Chaine, S. Akkouche, Eric Galin
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引用次数: 19

Abstract

In this paper, we present a new and efficient spherical harmonics decomposition for spherical functions defining 3D triangulated objects. Such spherical functions are intrinsically associated to star-shaped objects. However, our results can be extended to any triangular object after segmentation into star-shaped surface patches and recomposition of the results in the implicit framework. There is thus no restriction about the genus number of the object. We demonstrate that the evaluation of the spherical harmonics coefficients can be performed by a Monte Carlo integration over the edges, which makes the computation more accurate and faster than previous techniques, and provides a better control over the precision error in contrast to the voxel-based methods. We present several applications of our research, including fast spectral surface reconstruction from point clouds, local surface smoothing and interactive geometric texture transfer.
三维物体的高效球面谐波表示
本文提出了一种新的、有效的球面函数的球面谐波分解方法。这种球形函数本质上与星形物体有关。然而,我们的结果可以扩展到任何三角形对象,经过分割成星形表面斑块,并在隐式框架中对结果进行重组。因此,对对象的属数没有限制。我们证明了球面谐波系数的计算可以通过在边缘上进行蒙特卡罗积分来执行,这使得计算比以前的技术更准确和更快,并且与基于体素的方法相比,可以更好地控制精度误差。在此基础上提出了基于点云的快速光谱表面重建、局部表面平滑和交互式几何纹理转移等应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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