Examining the equivalence of simulated and real AR on a visual following and identification task

Cha Lee, Steffen Gauglitz, Tobias Höllerer, D. Bowman
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引用次数: 8

Abstract

Mixed Reality (MR) simulation, in which a Virtual Reality (VR) system is used to simulate both the real and virtual components of an Augmented Reality (AR) system, has been proposed as a method for evaluating AR systems with greater levels of experimental control. However, factors such as the latency of the MR simulator may impact the validity of experimental results obtained with MR simulation. We present a study evaluating the effects of simulator latency on the equivalence of results from an MR simulator and a real AR system. We designed an AR experiment which required the participants to visually follow a virtual pipe around a small room filled with real targets and to find and identify the targets which were intersected by the pipe. We show that, with a 95% confidence interval, the results from all three simulated AR conditions fall well within one standard deviation of the real AR case.
在视觉跟踪和识别任务中检查模拟和真实AR的等效性
混合现实(MR)仿真,其中虚拟现实(VR)系统用于模拟增强现实(AR)系统的真实和虚拟组件,已被提出作为评估具有更高水平实验控制的AR系统的方法。然而,核磁共振模拟器的延迟等因素可能会影响核磁共振仿真得到的实验结果的有效性。我们提出了一项研究,评估模拟器延迟对MR模拟器和真实AR系统结果等效性的影响。我们设计了一个增强现实实验,要求参与者在一个充满真实目标的小房间周围视觉上跟随一个虚拟管道,并找到和识别管道相交的目标。我们表明,在95%的置信区间内,所有三种模拟AR条件的结果都落在真实AR情况的一个标准差之内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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