Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic Era

Syahrul Nizam Junaini, A. Kamal, A. Hashim, Norhunaini Mohd Shaipullah, Liyana Truna
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引用次数: 1

Abstract

In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety training and rehabilitation has grown exponentially. However, no systematic literature review of the research trends in augmented and virtual reality (AR/VR) for Occupational Safety and Health (OHS) training has been carried out. The authors conducted a comprehensive review of the relevant literature published between 2016 and 2020. This analysis was guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The Scopus database contained 1031 records. However, only 12 papers matched the inclusion criteria and were included in this review. According to the findings, the use of augmented and virtual reality for safety training and rehabilitation has been progressively growing. With robust research trends in this field—in the post-pandemic era, the use of augmented reality and virtual reality games has promising potential, especially for safety training and rehabilitation. This study provides critical insights into how augmented reality and virtual reality may impact the future of safety training and rehabilitation at the workplace.
增强和虚拟现实游戏职业安全与健康培训:后大流行时代的系统回顾和展望
近几十年来,增强现实(AR)和虚拟现实(VR)游戏在安全培训和康复中的应用呈指数级增长。然而,目前还没有对增强现实和虚拟现实(AR/VR)用于职业安全与健康(OHS)培训的研究趋势进行系统的文献综述。作者对2016年至2020年间发表的相关文献进行了全面回顾。该分析以系统评价和荟萃分析首选报告项目(PRISMA)为指导。Scopus数据库包含1031条记录。然而,只有12篇论文符合纳入标准并被纳入本综述。根据调查结果,在安全培训和康复中使用增强现实和虚拟现实的情况正在逐步增加。在大流行后时代,随着这一领域的强劲研究趋势,增强现实和虚拟现实游戏的使用具有广阔的潜力,特别是在安全培训和康复方面。这项研究为增强现实和虚拟现实如何影响未来工作场所的安全培训和康复提供了重要的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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