Model Checking of Visual Scripts Created by UE4 Blueprints

Nao Igawa, Tomoyuki Yokogawa, Mami Takahashi, Kazutami Arimoto
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引用次数: 4

Abstract

This paper proposes a method for applying model checking for video game logic written by Unreal Engine 4 Blueprints. We use a model-checker NuSMV to verify game logic. We provide a method for representing behavior written in blueprints as an input model for NuSMV. In Unreal Engine 4 Blueprints, game logic is described as node-graph style visual scripts. In the proposed method, inputs and outputs of nodes are modeled as variables in the model. The behaviors of the inputs and outputs are represented as transitions of the variables. We also conduct an application experiment of the proposed method for the game logic written by Unreal Engine 4 Blueprints.
UE4蓝图创建的可视化脚本的模型检查
本文提出了一种应用虚幻引擎4蓝图编写的视频游戏逻辑模型检验的方法。我们使用模型检查器NuSMV来验证游戏逻辑。我们提供了一种方法来表示写在蓝图中的行为作为NuSMV的输入模型。在虚幻引擎4蓝图中,游戏逻辑被描述为节点图风格的视觉脚本。在该方法中,节点的输入和输出被建模为模型中的变量。输入和输出的行为表示为变量的转换。并对基于虚幻引擎4蓝图编写的游戏逻辑进行了应用实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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