Digital production: using alien technology

M. Swain
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Abstract

The love and hatred of computers has been raised to new levels in the motion picture industry. Producers and Directors now demand the impossible. Film makers are addicted to the reality that computer animation and digital effects bring to their summer block busters, thus a relatively new industry Digital Production/Effects is flourishing. Box office revenues are on the increase as more movie patrons flock to the theaters than in years past. So, what’s wrong? Movie budgets are sky rocketing with digital artists working around the clock to bring the directors vision to the big screen. The number of effects shots in feature films are increasing by the hundreds. The steady advancements in both computer hardware and software packages have allowed for some of this industry growth. The rest of the growth has come from artists shackled to their workstations for 10-l 8 hours a day, sometimes 6 to 7 days a week. This results in a burn out cycle that leaves artists tired, frustrated, and sometimes injured with repetitive stress injuries (RSI). The solution to the growing number of effects and massive budgets of feature films may not be heaping hundreds of artists on each film project, but in how the artist interacts with the computer.
数字制作:使用外星技术
对电脑的爱与恨在电影工业中达到了新的高度。制片人和导演现在要求不可能的事情。电影制作人沉迷于电脑动画和数字特效给他们的暑期大片带来的现实,因此一个相对较新的行业数字制作/效果正在蓬勃发展。随着越来越多的观众涌向影院,票房收入也在增长。那么,怎么了?随着数字艺术家日以继夜地工作,将导演的愿景搬上大银幕,电影预算飙升。故事片中特效镜头的数量正在以数百个的速度增长。计算机硬件和软件包的稳步发展为这个行业的一些增长提供了条件。其余的增长来自于每天在工作台上工作10- 18个小时,有时每周工作6 - 7天的艺术家。这导致了一种倦怠循环,让艺术家感到疲倦、沮丧,有时还会受到重复性压力损伤(RSI)。解决剧情片越来越多的特效和巨额预算的办法可能不是在每个电影项目上都堆上数百名艺术家,而是艺术家如何与电脑互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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