A Family of New Ergonomic Harness Mechanisms for Full-Body Natural Constrained Motions in Virtual Environments

R. Kaufman
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引用次数: 7

Abstract

A family of new virtual reality harness mechanisms has been developed by this investigator to constrain an immersed user within the field of view of a virtual locomotion sensing system while permitting natural motions such as twisting, turning, jogging in place, dropping to the knees or moving to a prone position. The author has also developed a generalized synthesis approach to the design of such harness systems. Unwanted rotational inertial loads felt by the user are minimized while compliant constraints have been tailored to provide natural feedback forces. These ergonomic forces enhance the experience of virtual motion by partially substituting for the missing real-world dynamic loads encountered in locomotion. They also provide subtle, natural cues to the immersed user that aid the user in remaining centered. Unlike some other virtual locomotion systems, these devices are passive, relatively low-cost, easy and natural to use, making them minimally intrusive on the process of learning the simulated task
针对虚拟环境中全身自然约束运动的新型人体工学束带机构
该研究人员开发了一系列新的虚拟现实控制装置,将沉浸式用户限制在虚拟运动传感系统的视野内,同时允许自然运动,如扭曲、转弯、原地慢跑、跪倒或移动到俯卧位置。作者还开发了一种通用的综合方法来设计这种线束系统。用户感受到的不必要的旋转惯性载荷被最小化,同时柔性约束被量身定制以提供自然反馈力。这些符合人体工程学的力通过部分替代运动中遇到的缺失的现实世界动态负载来增强虚拟运动的体验。它们还为沉浸其中的用户提供了微妙、自然的线索,帮助用户保持注意力集中。与其他一些虚拟运动系统不同,这些设备是被动的,相对低成本,使用简单自然,使它们对学习模拟任务过程的干扰最小
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