Schemas for Narrative Generation Mined from Existing Descriptions of Plot

Pablo Gervás, C. León, Gonzalo Méndez
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引用次数: 13

Abstract

Computational generation of literary artifacts very often resorts to template-like schemas that can be instantiated into complex structures. With this view in mind, the present paper reviews a number of existing attempts to provide an elementary set of patterns for basic plots. An attempt is made to formulate these descriptions of possible plots in terms of character functions, an abstraction of plot-bearing elements of a story originally formulated by Vladimir Propp. These character functions act as the building blocks of the Propper system, an existing framework for computational story generation. The paper explores the set of extensions required to the original set of character functions to allow for a basic representation of the analysed schemata, and a solution for automatic generation of stories based on this formulation of the narrative schemas. This solution uncovers important insights on the relative expressive power of the representation of narrative in terms of character functions, and their impact on the generative potential of the framework is discussed.
从现有情节描述中挖掘的叙事生成模式
文学作品的计算生成经常使用类似模板的模式,这些模式可以被实例化为复杂的结构。考虑到这一观点,本文回顾了一些现有的为基本图提供一套基本模式的尝试。作者试图从人物功能的角度来描述这些可能的情节,这是对弗拉基米尔·普罗普(Vladimir Propp)最初提出的故事情节要素的抽象。这些角色功能充当了Propper系统的构建块,这是一个用于计算故事生成的现有框架。本文探讨了原始角色功能集所需的扩展集,以允许分析的模式的基本表示,以及基于叙事模式的这种表述自动生成故事的解决方案。这一解决方案揭示了在角色功能方面叙事表现的相对表现力的重要见解,并讨论了它们对框架生成潜力的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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