Real time 360° video stitching and streaming

Rodrigo Marques Almeida da Silva, B. Feijó, Pablo B. Gomes, Thiago Frensh, Daniel Monteiro
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引用次数: 23

Abstract

In this paper we propose a real time 360° video stitching and streaming processing methodology focused on GPU. The solution creates a scalable solution for large resolutions, such as 4K and 8K per camera, and supports broadcasting solutions with cloud architectures. The methodology uses a group of deformable meshes, processed using OpenGL (GLSL) and the final image combine the inputs using a robust pixel shader. Moreover, the result can be streamed to a cloud service using h.264 encoding with nVEnc GPU encoding. Finally, we present some results.
实时360°视频拼接和流媒体
本文提出了一种基于GPU的实时360°视频拼接和流处理方法。该解决方案为大分辨率(如每个摄像机4K和8K)创建了可扩展的解决方案,并支持具有云架构的广播解决方案。该方法使用一组可变形网格,使用OpenGL (GLSL)进行处理,最终图像使用鲁棒像素着色器组合输入。此外,结果可以流式传输到云服务使用h.264编码与nVEnc GPU编码。最后,我们给出了一些结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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