Multilevel Quadratic Variation Minimization for 3D Face Modeling and Virtual View Synthesis

Xiaozheng Zhang, Yongsheng Gao, M. Leung
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引用次数: 12

Abstract

One of the key remaining problems in face recognition is that of handling the variability in appearance due to changes in pose. One strategy is to synthesize virtual face views from real views. In this paper, a novel 3D face shape-modeling algorithm, Multilevel Quadratic Variation Minimization (MQVM), is proposed. Our method makes sole use of two orthogonal real views of a face, i.e., the frontal and profile views. By applying quadratic variation minimization iteratively in a coarse-to-fine hierarchy of control lattices, the MQVM algorithm can generate C²-smooth 3D face surfaces. Then realistic virtual face views can be synthesized by rotating the 3D models. The algorithm works properly on sparse constraint points and large images. It is much more efficient than single-level quadratic variation minimization. The modeling results suggest the validity of the MQVM algorithm for 3D face modeling and 2D face view synthesis under different poses.
三维人脸建模与虚拟视图合成的多级二次变差最小化
人脸识别中的一个关键问题是如何处理由于姿态变化而引起的外观变化。一种策略是从真实视图合成虚拟人脸视图。提出了一种新的三维人脸造型算法——多级二次变差最小化算法(MQVM)。我们的方法只使用两个正交的真实视图,即正面视图和侧面视图。MQVM算法通过在由粗到精的控制格层次结构中迭代地应用二次变差最小化,可以生成C²-光滑的三维曲面。然后通过旋转三维模型合成逼真的虚拟人脸视图。该算法适用于稀疏约束点和大图像。它比单级二次变差最小化有效得多。建模结果表明MQVM算法在不同姿态下的三维人脸建模和二维人脸视图合成是有效的。
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