Virtual humans in CyberDance

S. Carion, Gaël Sannier, N. Magnenat-Thalmann
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引用次数: 5

Abstract

This paper presents an account of a Cyberdance performance involving both real and virtual dancers. Preparing for this performance required the integration of a number of virtual human modules into a single system framework capable of handling all aspects of the show. We describe the modules that deal with creation, modeling and texturing the virtual humans, as well as those that manage the animation of bodies within real-time applications, and control several bodies simultaneously, as choreographed. Real-time hand deformation and facial animation modules increase the realism of the virtual dancers. Two techniques are described for improving the quality of the rendering in the virtual component of the scenario. We describe the VR devices for merging the interactive dancers into the virtual environment. In conclusion, we report on experiences during the actual presentation of the show and suggest topics for future research into improvements of various parts of our system.
《CyberDance》中的虚拟人
本文介绍了一种涉及真实和虚拟舞者的网络舞蹈表演。准备这次表演需要将许多虚拟人模块集成到一个能够处理表演各个方面的单一系统框架中。我们描述了处理虚拟人的创建,建模和纹理的模块,以及那些在实时应用程序中管理身体动画的模块,并同时控制几个身体,如编排。实时手部变形和面部动画模块增加了虚拟舞者的真实感。本文描述了两种技术,用于提高场景的虚拟组件的渲染质量。我们描述了将互动舞者融入虚拟环境的VR设备。最后,我们报告了实际展示过程中的经验,并提出了未来研究的主题,以改进我们系统的各个部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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