Second Mind: A System for Authoring Behaviors in Virtual Worlds

M. Mehta, A. Corradini
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引用次数: 1

Abstract

In this paper, we present a design solution that enables novice users to author the behaviors of non-playing characters in virtual worlds. We discuss the current authoring interface and the activities that the users need to conduct in order to generate behaviors. We also outline the system architecture, which we called Second Mind, with focus on the behavior execution system and the interface layer that connects it to the external virtual world. A series of user studies, show that our system can be successfully used by novice users to produce reliable behaviors while also improving the efficiency of the authoring task.
第二种思维:虚拟世界中创作行为的系统
在本文中,我们提出了一种设计解决方案,使新手用户能够在虚拟世界中创作非游戏角色的行为。我们将讨论当前的创作界面以及用户为了生成行为而需要执行的活动。我们还概述了系统架构,我们称之为Second Mind,重点关注行为执行系统和将其连接到外部虚拟世界的接口层。一系列的用户研究表明,我们的系统可以成功地被新手用户使用,产生可靠的行为,同时也提高了创作任务的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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