GPU Rainfall

Pierre Rousseau, V. Jolivet, D. Ghazanfarpour
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引用次数: 6

Abstract

Outdoor video games can improve their realism through weather effects simulation. However, simulating rain can yield many problems. We present solutions to address these problems and describe a complete framework to simulate rainfall in a video game. Rendering uses shaders to refract the scene inside the raindrops, based on optical properties. Retinal persistence is also considered. Animation is entirely conducted on graphics hardware, taking into account collisions and wind advection. An interface is presented, which allows the creation of complex wind fields by the user. Videos and shaders are available online.
GPU降雨
户外电子游戏可以通过模拟天气效果来提高游戏的真实感。然而,模拟降雨会产生许多问题。我们提出了解决这些问题的解决方案,并描述了一个完整的框架来模拟视频游戏中的降雨。渲染使用着色器来折射雨滴内部的场景,基于光学属性。视网膜持续性也被考虑在内。动画完全在图形硬件上进行,考虑到碰撞和风平流。提出了一个界面,允许用户创建复杂的风场。视频和着色器可以在网上找到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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