Anatomy Studio II A Cross-Reality Application for Teaching Anatomy

Joaquim A. Jorge, Pedro Belchior, A. Gomes, Maurício Sousa, J. Pereira, J. Uhl
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引用次数: 1

Abstract

Virtual Reality has become an important educational tool, due to the pandemic and increasing globalization of education. In this paper, we present a framework for teaching Virtual Anatomy at the uni-versity level. Because of the isolation and quarantine requirements and the increased international collaboration, virtual classes have become a staple of today's curricula. Our work builds on the Vis-ible Human Projects for Virtual Dissection material and provides a medium for groups of students to do collaborative anatomical dissections in real-time using sketching and 3D visualizations and audio coupled with interactive 2D tablets for precise drawing. We describe the system architecture, compare requirements with those of a previous development [1] and discuss the preliminary results. Discussions with Anatomists show that this is an effective tool. We introduce avenues for further research and discuss collaboration challenges posed by this context.
解剖学工作室II:解剖学教学的跨现实应用
随着教育的普及和日益全球化,虚拟现实已经成为一种重要的教育工具。在本文中,我们提出了一个大学水平的虚拟解剖学教学框架。由于隔离和检疫要求和国际合作的增加,虚拟课程已成为当今课程的主要内容。我们的工作建立在虚拟解剖材料的可见人类项目的基础上,并为学生群体提供了一种媒介,可以使用素描和3D可视化以及音频以及交互式2D平板电脑进行实时协作解剖。我们描述了系统架构,将需求与之前的开发[1]进行了比较,并讨论了初步结果。与解剖学家的讨论表明,这是一个有效的工具。我们介绍了进一步研究的途径,并讨论了这种情况下带来的合作挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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