Rather Multifaceted than Disruptors: Exploring Gamification User Types of Crowdworkers

Edwin Ricardo Gamboa, Mathias Bauer, Muhammad Reham Khawaja, Matthias Hirth
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Abstract

Crowdsourcing allows individuals and organizations to outsource tasks to an anonymous group of individuals called crowdworkers, who are paid when completing the tasks. The quality of task results depends on factors like task complexity, task instruction quality, and crowdworker-related aspects, like their motivation towards the task. In this context, gamification, i.e., the use of game elements in non-ludic contexts, could foster the crowdworkers’ motivation besides monetary incentives. Nevertheless, identifying the audience’s gamification preferences is important to maintain their motivation in the long term. Although gamification has been used in crowdsourcing, to the best of our knowledge, it has not been based on crowdworkers’ preferences. The User Types HEXAD scale is suitable to identify those preferences and is designed explicitly for gamification. In our research, we investigated which HEXAD user types characterize crowdworkers. To aim this, we conducted a large-scale user study on two well-known crowdsourcing platforms, Amazon Mechanical Turk and Microworkers. Crowdworkers completed a demographic questionnaire, an image annotation task, and the HEXAD scale. The results show that crowdworkers are a multifaceted audience since all user types are exhibited. Therefore, we argue that one gamification approach might already satisfy a broad range for crowdworkers.
多面手而非破坏者:探索游戏化用户类型众工
众包允许个人和组织将任务外包给一群被称为众包工作者的匿名个人,他们在完成任务后获得报酬。任务结果的质量取决于任务复杂性、任务指导质量以及与众工相关的因素,比如他们对任务的动机。在这种情况下,游戏化,即在非搞笑环境中使用游戏元素,除了金钱激励外,还可以培养众工的动机。然而,确定用户的游戏化偏好对于长期维持他们的动机非常重要。尽管游戏化已经被用于众包,但据我们所知,它并不是基于众包工作者的偏好。用户类型HEXAD量表适合于识别这些偏好,并且是为游戏化而设计的。在我们的研究中,我们调查了哪些HEXAD用户类型是众包工作者的特征。为此,我们在两个知名的众包平台——亚马逊土耳其机械和微工——上进行了大规模的用户研究。Crowdworkers完成了一份人口调查问卷、一份图像注释任务和HEXAD量表。结果表明,众包工作者是一个多元化的受众,因为所有的用户类型都被展示出来。因此,我们认为一种游戏化方法可能已经满足了众包工作者的广泛需求。
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