A new object-oriented approach for video compression at very low bit rate

D. Lequang, A. Zaccarin
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引用次数: 4

Abstract

Object-oriented approaches have been proposed for coding video sequences at very low bit rate. Typically, object-oriented coding algorithms segment each image into regions of uniform motion and estimate motion of these regions to generate more accurate motion compensated images. Due to the iterative computing of complex motion models' parameters, the computational complexity of object-oriented algorithms is often high. The present author gives a two-stage algorithm for motion field segmentation and estimation in an object-oriented coder whose computational complexity is reduced by delaying the use of complex motion models at the end of the proposed algorithm. In the first stage of the algorithm, a standard block-matching algorithm and a maximum a posteriori probability estimate are used to compute a translational motion field and its segmentation. That segmentation is then utilized in the second stage to estimate the parameters of complex motion models. Compared to standard block-based algorithms, simulation results show that the proposed algorithm significantly reduces the bit rate needed to encode video sequences and is appropriate for very low bit rate applications.
一种面向对象的低比特率视频压缩新方法
已经提出了面向对象的方法来编码极低比特率的视频序列。通常,面向对象编码算法将每个图像分割成均匀运动的区域,并估计这些区域的运动,以生成更精确的运动补偿图像。由于复杂运动模型参数的迭代计算,面向对象算法的计算量往往很高。本文给出了一种面向对象编码器中运动场分割和估计的两阶段算法,该算法通过延迟使用复杂的运动模型来降低算法的计算复杂度。在算法的第一阶段,使用标准的块匹配算法和最大后验概率估计来计算平移运动场并对其进行分割。然后在第二阶段利用该分割来估计复杂运动模型的参数。与标准的基于块的算法相比,仿真结果表明,该算法显著降低了编码视频序列所需的比特率,适用于非常低的比特率应用。
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