Towards Understanding Enjoyment and Flow in Information Visualization

B. Saket, C. Scheidegger, S. Kobourov
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引用次数: 13

Abstract

Traditionally, evaluation studies in information visualization have measured effectiveness by assessing performance time and accuracy. More recently, there has been a concerted effort to understand aspects beyond time and errors. In this paper we study enjoyment, which, while arguably not the primary goal of visualization, has been shown to impact performance and memorability. Different models of enjoyment have been proposed in psychology, education and gaming; yet there is no standard approach to evaluate and measure enjoyment in visualization. In this paper we relate the flow model of Csikszentmihalyi to Munzner's nested model of visualization evaluation and previous work in the area. We suggest that, even though previous papers tackled individual elements of flow, in order to understand what specifically makes a visualization enjoyable, it might be necessary to measure all specific elements.
理解信息可视化中的享受与流动
传统上,信息可视化的评估研究通过评估执行时间和准确性来衡量有效性。最近,人们共同努力去理解超越时间和错误的方面。在本文中,我们研究了乐趣,这虽然不是可视化的主要目标,但已经证明它会影响性能和记忆。心理学、教育学和游戏学界提出了不同的享受模式;然而,没有标准的方法来评估和衡量可视化的乐趣。本文将Csikszentmihalyi的流模型与Munzner的可视化评价嵌套模型和该领域以前的工作联系起来。我们认为,尽管之前的论文讨论了心流的单个元素,但为了理解是什么让可视化变得有趣,可能有必要衡量所有特定元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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