A pilot study of comparative customer comprehension between extreme x-machine and uml models

C. Thomson, M. Holcombe, A. J. Cowling, Tony Simons, G. Michaelides
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引用次数: 1

Abstract

Many design notations are used during software development to help the developers better understand the required system. However they are infrequently shown to clients, partly because developers believe that clients don't understand them. In this study we investigate the extent to which clients comprehend three types of diagram. Two popular UML diagrams (activity and use case) and Extreme X-Machines diagrams (a type of state diagram developed to support Extreme Programming) were shown to three clients for whom we had recently delivered the software that was represented. The clients were given some simple guidance on interpreting them and asked to evaluate how well they understood them. This pilot study found that all the diagrams studied seemed to be equally well understood, but further studies are required to evaluate their usefulness.
极限x-machine和uml模型之间的客户理解比较的初步研究
在软件开发过程中使用许多设计符号来帮助开发人员更好地理解所需的系统。然而,他们很少向客户展示,部分原因是开发人员认为客户不理解他们。在这项研究中,我们调查了客户理解三种类型图表的程度。我们向三个客户展示了两个流行的UML图(活动和用例)和Extreme X-Machines图(为支持极限编程而开发的一种状态图),我们最近为他们交付了所表示的软件。客户被给予一些简单的翻译指导,并被要求评估他们的理解程度。这项初步研究发现,所有研究过的图表似乎都被很好地理解了,但需要进一步的研究来评估它们的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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