Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters

Eduardo Velloso, Amy Fleming, Jason Alexander, Hans-Werner Gellersen
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引用次数: 23

Abstract

MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.
凝视支持的游戏:第一人称射击游戏的MAGIC技术
MAGIC—手动和凝视输入级联指向技术已被提出作为一种有效的方式,其中眼睛可以在指向任务中支持鼠标输入。MAGIC Sense就是这样一种技术,它通过光标离凝视点的距离来调节光标的速度。在这项工作中,我们为第一人称射击输入执行了连续和离散的MAGIC Sense调整。我们在一个有15名参与者的实验中评估了这些技术的性能,发现性能没有显著提高,但用户对离散技术的偏好适中。
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