PENGEMBANGAN MEDIA PEMBELAJARAN PUZZLE PADA MATERI MEMBACA PERMULAAN SISWA KELAS 1 SD NEGERI 77 PRABUMULIH

Tastin Tastin, Hani Atus Sholikhah, S. Sulastri
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Abstract

This study aims to: Produce reading mateirals which is validm, practical and effective, the method used is the R&D development method with the tessmer development model which consists of 2 stages, namely: the preliminary stage and the prototyping stage using a formative evaluation flow. Therefore, it can be concluded: (1) The design of puzzle learning media for the initial reading material for grade 1 students at SDN 77 Prabumulih Sumsel can be used to test its validity seen from the assessment at the self-evaluation stage, (2) Produce puzzle learning media on the beginning reading material that valid in score of 92, material expert validation obtained an average score of 98, and linguist validation obtained an average score of 95, (3) Produces puzzle learning media is effective with an average pre-test score of 54 while the average post-test score of 89
公立小学一年级学生77届初中生的难题学习媒体发展
本研究旨在:制作出有效、实用、有效的阅读材料,使用的方法是研发开发方法,采用tessmer开发模型,该模型包括两个阶段,即:前期阶段和原型阶段,使用形成性评估流程。因此,可以得出结论:(1)对SDN 77 Prabumulih Sumsel小学一年级学生的初级阅读材料设计的谜题学习媒体,可以从自评阶段的评估中检验其效度。(2)对初级阅读材料制作的谜题学习媒体效度为92分,材料专家验证平均效度为98分,语言学家验证平均效度为95分。(3)制作益智学习媒体效果显著,测前平均得分54分,测后平均得分89分
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