Shape perception in 3-D scatterplots using constant visual angle glyphs

Rasmus Stenholt, C. Madsen
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引用次数: 1

Abstract

When viewing 3-D scatterplots in immersive virtual environments, one commonly encountered problem is the presence of clutter, which obscures the view of any structures of interest in the visualization. In order to solve this problem, we propose to render the 3-D glyphs such that they always cover the the same amount of screen space. For perceptual reasons, we call this approach constant visual angle glyphs, or CVA glyphs. The use of CVA glyphs implies some desirable perceptual consequences, which have not been previously described or discussed in existing literature: CVA glyphs not only have the prospect of dealing with clutter, but also the prospect of allowing for a better perception of the continuous shapes of structures in 3-D scatterplots. In a formal user evaluation of CVA glyphs, the results indicate that such glyphs do allow for better perception of shapes in 3-D scatterplots compared to regular perspective glyphs, especially when a large amount of clutter is present. Furthermore, our evaluation revealed that perception of structures in 3-D scatterplots is significantly affected by the volumetric density of the glyphs in the plot.
使用恒定视角符号的三维散点图的形状感知
当在沉浸式虚拟环境中查看3-D散点图时,一个常见的问题是杂乱的存在,它模糊了可视化中任何感兴趣的结构的视图。为了解决这个问题,我们建议渲染3-D符号,使它们总是覆盖相同数量的屏幕空间。出于感知的原因,我们称这种方法为恒定视角字形,或CVA字形。CVA字形的使用意味着一些理想的感知结果,这在现有文献中没有被描述或讨论过:CVA字形不仅具有处理杂乱的前景,而且还具有更好地感知三维散点图中结构的连续形状的前景。在对CVA字形的正式用户评估中,结果表明,与常规透视图字形相比,这种字形确实允许更好地感知3d散点图中的形状,特别是在存在大量杂乱的情况下。此外,我们的评估显示,三维散点图中结构的感知受到图中字形的体积密度的显著影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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