Physically-based real-time simulation algorithm of vehicle shell collision and deformation

Z. Dong, Zelin Chen, Shiqiu Liu, Suifang Guo, Y. Ou
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Abstract

In this paper we present an algorithm for real-time simulating vehicle shell collision and deformation. The algorithm is based on the optimized iteration of velocity and impulse when a car collision occurs, which needs to compute a small amount of data for real-time simulation. We analyze the efficiency of real-time deformation with the time ratio for virtual world and real world. This simulative method could be applied to the field of driving simulation, game and movie industry. It can be even further extended to support the real-time simulation of plastic deformation.
基于物理的车辆壳体碰撞与变形实时仿真算法
本文提出了一种实时模拟汽车壳体碰撞和变形的算法。该算法基于汽车碰撞时速度和冲量的优化迭代,需要计算少量数据进行实时仿真。利用虚拟世界和现实世界的时间比分析了实时变形的效率。该仿真方法可应用于驾驶仿真、游戏、电影等行业。它甚至可以进一步扩展,以支持塑性变形的实时模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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