Crowdfunding Serious Games

Christine E. Buckingham, V. Wanick
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Abstract

In serious game design, addressing issues related to the value and opportunity of the development of a game is vital in the early stages, creating a more structured and robust approach by exploring the business case. Present frameworks provide an in-depth analysis of game design models but often fail to state the case of predetermined target markets and new funding options for serious game design. Crowdfunding is an emerging funding path for these games and one that leads the vanguard in breaking with traditional forms of raising funding. This chapter aims to help in addressing an existing limitation in the literature by reviewing an existing framework on game design and blending this with the concept of crowdfunding. This chapter proposes the extension of a framework that reflects the possibility for early crowdfunding of a serious game.
众筹严肃游戏
在严肃的游戏设计中,解决与游戏开发的价值和机会相关的问题在早期阶段是至关重要的,通过探索商业案例创造出更有条理和更稳健的方法。目前的框架提供了对游戏设计模型的深入分析,但往往不能说明预先确定的目标市场和严肃游戏设计的新融资选择。众筹是这些游戏的新兴融资方式,也是打破传统融资方式的先锋。本章旨在通过回顾现有的游戏设计框架并将其与众筹概念相结合,帮助解决文献中存在的局限性。这一章提出了一个框架的扩展,以反映严肃游戏早期众筹的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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