Programming a distributed system using shared objects

A. Tanenbaum, H. Bal, M. Kaashoek
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引用次数: 20

Abstract

Building the hardware for a high-performance distributed computer system is a lot easier than building its software. The authors describe a model for programming distributed systems based on abstract data types that can be replicated on all machines that need them. Read operations are done locally, without requiring network traffic. Writes can be done using a reliable broadcast algorithm if the hardware supports broadcasting; otherwise, a point-to-point protocol is used. The authors have built such a system based on the Amoeba microkernel, and implemented a language, Orca, on top of it. For Orca applications that have a high ratio of reads to writes, they measure good speedups on a system with 16 processors.<>
使用共享对象编写分布式系统
为高性能分布式计算机系统构建硬件要比构建软件容易得多。作者描述了一个基于抽象数据类型的分布式系统编程模型,该模型可以在所有需要它们的机器上复制。读取操作在本地完成,不需要网络流量。如果硬件支持广播,则可以使用可靠的广播算法完成写操作;否则,使用点对点协议。作者基于Amoeba微内核构建了这样一个系统,并在其上实现了一种语言Orca。对于具有高读写比率的Orca应用程序,它们在具有16个处理器的系统上测量出良好的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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