Game-Based English Learning for Young Learners: A Systematic Review

Alfi Diotama Saputra, Livia Septiani, Rezki Adriani, Hanna Sundari
{"title":"Game-Based English Learning for Young Learners: A Systematic Review","authors":"Alfi Diotama Saputra, Livia Septiani, Rezki Adriani, Hanna Sundari","doi":"10.30998/jedu.v1i3.4752","DOIUrl":null,"url":null,"abstract":"Games has been extensively known to increase students' motivation and interest in learning English. However, its main findings and the trends in English teaching and learning for young learners are still unknown. To fill the gap, the aim of this study was to examine the application of games-based English learning for young learners. A literature analysis was conducted to several databases including Garuda, Science Direct, Google Scholar, Research Gate, Taylor and Francis, Eric, and Jour. System, and a total of 30 journals were analyzed through systematic review was used as the research methodology. The journals were analyzed utilizing a content analysis method and the data are presented in systematic diagrams and tables. The result of the study revealed that game-based English learning was very popular among Indonesian English young learners between the years 2011-2021. In 2020, the popularity of games based on English learning was very high. In addition, the most used research method in game-based English learning studies was quantitative method. Moreover, game-based English learning was most implemented at the elementary school levels, and the most learned language skill was to increase vocabulary. Further analysis of challenges, advantages and effectiveness related to the use of game-based English learning for young learners was also illustrated.","PeriodicalId":105608,"journal":{"name":"JEdu: Journal of English Education","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JEdu: Journal of English Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30998/jedu.v1i3.4752","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Games has been extensively known to increase students' motivation and interest in learning English. However, its main findings and the trends in English teaching and learning for young learners are still unknown. To fill the gap, the aim of this study was to examine the application of games-based English learning for young learners. A literature analysis was conducted to several databases including Garuda, Science Direct, Google Scholar, Research Gate, Taylor and Francis, Eric, and Jour. System, and a total of 30 journals were analyzed through systematic review was used as the research methodology. The journals were analyzed utilizing a content analysis method and the data are presented in systematic diagrams and tables. The result of the study revealed that game-based English learning was very popular among Indonesian English young learners between the years 2011-2021. In 2020, the popularity of games based on English learning was very high. In addition, the most used research method in game-based English learning studies was quantitative method. Moreover, game-based English learning was most implemented at the elementary school levels, and the most learned language skill was to increase vocabulary. Further analysis of challenges, advantages and effectiveness related to the use of game-based English learning for young learners was also illustrated.
基于游戏的青少年英语学习:系统回顾
众所周知,游戏可以提高学生学习英语的动机和兴趣。然而,它的主要发现和对青少年英语教学的趋势仍然未知。为了填补这一空白,本研究的目的是研究基于游戏的英语学习在年轻学习者中的应用。对Garuda、Science Direct、Google Scholar、Research Gate、Taylor and Francis、Eric和Jour等数据库进行文献分析。系统,共对30份期刊进行分析,采用系统综述作为研究方法。采用内容分析法对期刊进行分析,数据以系统的图表和表格形式呈现。研究结果显示,2011-2021年期间,以游戏为基础的英语学习在印尼英语年轻学习者中非常流行。2020年,基于英语学习的游戏普及率非常高。此外,在基于游戏的英语学习研究中,最常用的研究方法是定量方法。此外,以游戏为基础的英语学习在小学阶段实施最多,学习最多的语言技能是增加词汇量。进一步分析了少儿英语游戏学习的挑战、优势和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信