Real-Time Hardware Implementation of 3D Sound Synthesis

G. Sathwik, B. Acharya, Bilal Ali, P. DeepuS., D. S. Sumam
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引用次数: 1

Abstract

In this paper, hardware design and implementation to realize the effect of 3D sound with time-varying FIR filters are presented. 3D sound is a type of audio that encapsulates and recreates the effect identical to the way our ears normally experience. The spatial location of sound results in its three dimensional aspect. To synthesize it from a stereo recording, Head Related Transfer Functions (HRTFs), which describe the spectral behaviour of sounds coming from a particular direction are used. FIR filters derived from this transfer function are applied to the incoming sound, yielding spatial effect. The system was implemented using 180 nm technology libraries targeting an Application Specific Integrated Circuit (ASIC) and the functionality was validated in real-time on FPGA.
三维声音合成的实时硬件实现
本文介绍了用时变FIR滤波器实现三维声音效果的硬件设计与实现。3D声音是一种音频,它封装并再现了与我们耳朵通常体验的效果相同的效果。声音的空间位置决定了它的三维性。为了从立体声录音中合成它,使用了头部相关传递函数(hrtf),它描述了来自特定方向的声音的频谱行为。从这个传递函数衍生的FIR滤波器应用于传入的声音,产生空间效应。该系统采用针对专用集成电路(ASIC)的180nm技术库实现,并在FPGA上进行了实时功能验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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