Transform children's library into a mixed-reality learning environment: Using smartwatch navigation and information visualization interfaces

Ko-Chiu Wu, Chun-Ching Chen, Tzu-heng Chiu, I-Jen Chiang
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引用次数: 4

Abstract

Digital natives are born into an information-dense resource-plentiful world, which greatly stimuluses their numerous needs with regard to libraries. Children have insufficient conceptual framework of knowledge and hard to understand the correlation between call numbers and themes. Young readers need an interactive, learning environment to enable them to find the books which are interested in by thematic order. Researchers apply the Cognitive-developmental theory and children's information seeking behaviors into the invention of a mixed-reality futuristic library for children using cutting-edge technologies. We first created a visualized children's book classified system using facet structured thesaurus, and employed beacon indoor positioning technologies to locate categorization of themes in non-linear arrangement of bookshelves. We then designed navigation interfaces to help children search for books using smartwatches. An integration of RFID smart bookshelf for popular books (placed in thematic-random-order), and visualized browsing interfaces were designed for children. Digital wall screens in clustering (inspired) and categorization (discovering) representations developed to recommend books for children in different cognitive-development groups. For children learning library-use instruction in a virtual-world environment, we created a mixed-reality corridor, in which children were immersed in interactive games and learn what the classification numbers mean. The world children live in is a three-dimensional space. Children at the concrete operational stage of development are apt to use their experiences in this physical world to navigate virtual worlds. Researchers proposed and examined various spatial-metadata schemes for a mixed-reality environment designed for children to find books. Smart library with innovative technologies has the power to transform informationseeking behavior and brings libraries to life, allowing children readers to benefit from digital learning in a state-of-the-art library environment.
将儿童图书馆转变为混合现实学习环境:使用智能手表导航和信息可视化界面
数字原住民出生在一个信息密集、资源丰富的世界,这极大地刺激了他们对图书馆的众多需求。儿童的知识概念框架不充分,难以理解呼叫号码与主题之间的关系。年轻的读者需要一个互动的学习环境,使他们能够按主题顺序找到自己感兴趣的书籍。研究人员将认知发展理论和儿童信息寻求行为应用于儿童混合现实未来图书馆的发明,使用尖端技术。我们首先利用面结构词库构建了一个可视化的儿童图书分类系统,并利用信标室内定位技术在非线性书架排列中定位主题分类。然后,我们设计了导航界面,帮助孩子们使用智能手表搜索书籍。为儿童设计了一个集成了RFID的流行书籍智能书架(按主题随机顺序放置)和可视化浏览界面。聚类(启发)和分类(发现)表示的数字墙屏幕为不同认知发展群体的儿童推荐书籍。为了让孩子们在虚拟世界环境中学习图书馆使用指导,我们创建了一个混合现实走廊,让孩子们沉浸在互动游戏中,学习分类数字的含义。孩子们生活的世界是一个三维空间。处于具体操作发展阶段的儿童倾向于利用他们在现实世界中的经验来驾驭虚拟世界。研究人员提出并研究了为儿童寻找书籍而设计的混合现实环境的各种空间元数据方案。采用创新技术的智能图书馆有能力改变信息寻求行为,使图书馆栩栩如生,使儿童读者能够在最先进的图书馆环境中从数字学习中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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