Developing a Game-Based Learning for Branch and Bound Algorithm

S. Aditya, H. Santoso, R. Isal
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引用次数: 1

Abstract

The use of information technology in the eLearning process gives positive and negative impacts. One of the positive impacts is the easy access for vast information; while the negative impacts is the ineffective learning because it makes students lazy. Previous research has used games or game elements to decrease the negative impacts of e-Learning. A survey about Algorithm Design and Analysis course was conducted, and it shows that there are some difficult subjects that need to be taught using an alternative method of learning. This research discusses how to design a video game in order to learn branch and bound algorithm and evaluate the game produced with the design. First, online surveys were done to gather the requirement, then the game design was made, then the game was implemented and evaluated. The evaluation would be used to make a better design for the next development iteration. The result of playtesting shows positive feedbacks and receives critics and suggestions. This research finds that designing a good game for learning is hard because developer must carefully define all elements in the game, so that everything is balanced and complements each other.
基于博弈的分支定界算法学习
在电子学习过程中使用信息技术会产生积极和消极的影响。其中一个积极的影响是很容易获得大量的信息;而负面影响是无效的学习,因为它使学生懒惰。以往的研究使用游戏或游戏元素来减少电子学习的负面影响。对《算法设计与分析》课程进行了调查,发现有一些较难的科目需要采用另一种学习方法进行教学。本研究讨论了如何设计一个电子游戏来学习分支定界算法,并对设计出来的游戏进行评估。首先通过在线调查收集需求,然后进行游戏设计,最后对游戏进行实施和评估。评估将用于为下一个开发迭代做出更好的设计。游戏测试的结果显示了积极的反馈,并收到了批评和建议。这项研究发现,设计一款适合学习的好游戏是很困难的,因为开发者必须仔细定义游戏中的所有元素,这样所有元素才能平衡并相互补充。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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