A statistical aimbot detection method for online FPS games

Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Péter András
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引用次数: 14

Abstract

First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.
一种在线FPS游戏的统计目标机器人检测方法
第一人称射击游戏(FPS)是一种流行的在线游戏类型,不幸的是并不是所有人都公平地玩这款游戏,这阻碍了游戏产业的发展。瞄准机器人(aimbot)是这类游戏中常见的作弊机制,它与其他常见的在线机器人的不同之处在于,机器人旁边有一个人在操作,因此游戏内数据既显示了人类行为,也显示了类似机器人的行为。aimbot用户的瞄准能力比一般玩家强得多。然而,也有大量技术高超的玩家,他们的瞄准能力比一般玩家要好得多,其中一些玩家过去曾因同行的诬告而被服务器封杀。因此,找出诚实玩家和bot用户的行为是否不同以及在哪里不同将是一件有趣的事情。在本文中,我们研究了aimbot用户和诚实的人类玩家的瞄准能力之间的差异。我们引入了两个新颖的功能,并使用改进的开源FPS游戏进行了实验。我们的数据显示,诚实玩家和aimbot用户的行为存在显著差异。我们提出了一种基于分布匹配的投票方案来改进FPS中的目标机器人检测,并且我们的一个特征在真正和真负率上都达到了大约93%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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