Control-Display Affordances in Simulation Based Education

S. Harper, Aparajithan Sivanathan, T. Lim, S. McGibbon, J. Ritchie
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引用次数: 1

Abstract

Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.
基于仿真的教育中的控制-显示功能
混合现实打开了连接用户和虚拟内容的新途径。通过基于模拟的教育和培训(SBET),混合现实为体验数字学习提供了丰富的环境。反过来,学习者可以发展他们的心智模型来处理和连接现实世界中的2D/3D信息。本文报道了利用微软HoloLens创建一个混合现实SBET环境。本研究的挑战是协调增强的现实世界内容,包括使用实时、低延迟的有形对象跟踪以及这些对象与增强内容的交互。研究重点是技术介导的能力支持。例如,HoloLens在虚拟环境中的交互操作或导航方面为学习者提供了什么功能?我们通过结合网络物理系统(CPS)方法的控制-显示(CD)增益来检查这一点。这项工作建立在以前从创建石匠职业教育和培训(VET)的AR应用程序中获得的知识基础上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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