A method for generating procedural seamless textures

Yu-Hui Tu, Xiaolong Wang, Zefan Qi, Yinghu Liu, Xiaoxi He
{"title":"A method for generating procedural seamless textures","authors":"Yu-Hui Tu, Xiaolong Wang, Zefan Qi, Yinghu Liu, Xiaoxi He","doi":"10.1117/12.2659336","DOIUrl":null,"url":null,"abstract":"Textures are an important element to simulate real scenes. When textures are applied to each scene, the most important step to more realistic simulation of the real world is to solve the sense of repetition caused by texture tiling. Therefore, in order to simplify the process of texture image production and deal with the seams when texture tiling, this paper improves the traditional procedural texture generation algorithm based on the traditional one. First, this paper proposes an image-based method to deal with the seam problem caused by structured texture tiling, and also proposes a new algorithm to solve the texture repetition problem caused by large-scale tiling. The algorithm synthesizes infinite outputs with the same appearance using random texture blocks as inputs, with random textures, such as overlapping rocks, rocks, grass, etc. Experimental results show that the algorithm can obtain high-quality texture output while the image seamless processing steps are substantially reduced.","PeriodicalId":335652,"journal":{"name":"Conference on Advanced Algorithms and Signal Image Processing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Advanced Algorithms and Signal Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.2659336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Textures are an important element to simulate real scenes. When textures are applied to each scene, the most important step to more realistic simulation of the real world is to solve the sense of repetition caused by texture tiling. Therefore, in order to simplify the process of texture image production and deal with the seams when texture tiling, this paper improves the traditional procedural texture generation algorithm based on the traditional one. First, this paper proposes an image-based method to deal with the seam problem caused by structured texture tiling, and also proposes a new algorithm to solve the texture repetition problem caused by large-scale tiling. The algorithm synthesizes infinite outputs with the same appearance using random texture blocks as inputs, with random textures, such as overlapping rocks, rocks, grass, etc. Experimental results show that the algorithm can obtain high-quality texture output while the image seamless processing steps are substantially reduced.
生成程序无缝纹理的方法
纹理是模拟真实场景的重要元素。当纹理应用于每个场景时,最重要的一步是解决由纹理平铺引起的重复感。因此,为了简化纹理图像生成过程和处理纹理平铺时的接缝,本文在传统程序纹理生成算法的基础上对传统程序纹理生成算法进行了改进。首先,本文提出了一种基于图像的方法来处理结构化纹理平铺引起的接缝问题,并提出了一种新的算法来解决大规模平铺引起的纹理重复问题。该算法以随机纹理块作为输入,合成具有相同外观的无限输出,具有随机纹理,如重叠的岩石,岩石,草等。实验结果表明,该算法可以在大幅度减少图像无缝处理步骤的同时获得高质量的纹理输出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信